示例#1
0
 private void OnPlayedCard(
     CardState cardState,
     int roomIndex,
     SpawnPoint dropLocation,
     CombatManager.ApplyPreEffectsVfxAction onPreEffectsFiredVfx,
     CombatManager.ApplyEffectsAction onEffectsFired)
 {
     if (cardManager.GetCardStatistics().GetNumCardsPlayedThisTurnOfType(CardType.Spell) +
         cardManager.GetCardStatistics().GetNumCardsPlayedThisTurnOfType(CardType.Monster) < numOfCards)
     {
         var trait = new CardTraitDataBuilder {
             TraitStateName = "CardTraitRetain"
         };
         if (!cardState.HasTemporaryTrait(typeof(CardTraitRetain)))
         {
             cardState.AddTemporaryTrait(trait.Build(), cardManager);
             cardState.UpdateCardBodyText();
         }
     }
 }