示例#1
0
    public IEnumerator startDeck(GameObject cardPrefab)
    {
        //Multiplier to put each card on top of the other
        int       increment        = 0; //TODO: Find a better way to do this
        string    previousCardCode = null;
        Texture2D imgCarta         = new Texture2D(0, 0);

        foreach (CardDBEntry card in ListOfCards)
        {
            if (previousCardCode != card.code)
            {
                string img_url = CardDB.GetBaseImgUrl().Replace("{code}", card.code);
                WWW    url     = new WWW(img_url);
                Debug.Log("Downloading image for " + card.title);

                while (!url.isDone)
                {
                    //Debug.Log("Downloading image: " + url.progress * 100 + "%");
                    yield return(null);
                }
                imgCarta = url.texture;
                Debug.Log("Done!");
            }
            else
            {
                Debug.Log("Using the same image.");
            }
            previousCardCode = card.code;

            Vector3 YincrementVector = new Vector3(0, 0.01f);
            Vector3 FlipCardRotation = new Vector3(0, 0, 180f);

            //Create the card GO
            GameObject cardGO = Instantiate(cardPrefab, this.transform.position + YincrementVector * increment, this.transform.rotation).gameObject;
            cardGO.transform.Rotate(FlipCardRotation, Space.World);

            cardGO.transform.SetParent(this.transform);

            cardGO.name = card.title;

            //Use the image downloaded
            cardGO.transform.Find("Card_model").Find("front").GetComponent <Renderer>().material.mainTexture = imgCarta;

            //Put the correct back image of the card depending on which side the card is(Runner or Corp)
            if (card.side_code == "runner")
            {
                cardGO.transform.Find("Card_model").Find("back").GetComponent <Renderer>().material.mainTexture = Resources.Load <Texture2D>("Textures/Runner_back");
            }
            else if (card.side_code == "corp")
            {
                cardGO.transform.Find("Card_model").Find("back").GetComponent <Renderer>().material.mainTexture = Resources.Load <Texture2D>("Textures/Corp_back");
            }
            increment++;
        }
        Debug.Log(DeckSide.ToString() + " side finished downloading card images");
    }