示例#1
0
    //CardCaseCard
    protected void SetCardCaseCard()
    {
        GameObject loadObj = Resources.Load <GameObject>("Prefabs/Objects/CardCaseCard");

        if (loadObj != null)
        {
            GameObject makingObject = Instantiate(loadObj, this.transform);
            if (makingObject != null)
            {
                CardCaseCard card = makingObject.GetComponent <CardCaseCard>();
                if (card != null)
                {
                    cardCaseCard = card;
                    cardCaseCard.gameObject.SetActive(false);
                }
            }
        }
    }
示例#2
0
        public override void FireBullet(Vector3 firePos, Vector3 fireDirection)
        {
            //첫줄에 이거 필요
            if (canFire() == false)
            {
                return;
            }

            //총알달게
            useBullet();
            //딜레이 흐르게
            FireDelayOn();
            //애니메이션재생
            PlayFireAnim();

            SoundManager.Instance.PlaySoundEffect("cardThrow");

            CardCaseCard card = GamePlayerManager.Instance.player.NowCard;

            if (card == null)
            {
                return;
            }

            switch (card.NowCardType)
            {
            case CardType.Spade:
            {
                Bullet bullet = ObjectManager.Instance.bulletPool.GetItem();
                if (bullet != null)
                {
                    Vector3 fireDir = fireDirection;
                    fireDir.Normalize();
                    bullet.Initialize(firePos + fireDir * 0.1f, fireDir, spadeSpeed, BulletType.PlayerBullet, 1.5f, spadeDamage);
                    bullet.InitializeImage("Spade", false);
                    bullet.SetEffectName("revolver");
                    bullet.RotateBullet();
                    bullet.SetBloom(false);
                }
            }
            break;

            case CardType.Heart:
            {
                Bullet bullet = ObjectManager.Instance.bulletPool.GetItem();
                if (bullet != null)
                {
                    Vector3 fireDir = fireDirection;
                    bullet.Initialize(firePos, fireDir.normalized, heartSpeed, BulletType.PlayerBullet, 1.5f, heartDamage);
                    bullet.InitializeImage("Heart", false);
                    bullet.SetEffectName("bazooka", 3f);
                    bullet.SetBloom(false);
                    bullet.RotateBullet();
                    bullet.SetExplosion(1.5f);
                }
            }
            break;

            case CardType.Clover:
            {
                Vector3 fireDir = fireDirection;
                for (int i = 0; i < 3; i++)
                {
                    Bullet bullet = ObjectManager.Instance.bulletPool.GetItem();
                    if (bullet != null)
                    {
                        fireDir = Quaternion.Euler(0f, 0f, -10f + 10f * i) * fireDirection;
                        bullet.Initialize(firePos, fireDir.normalized, cloverSpeed, BulletType.PlayerBullet, 1.5f, cloverDamage, 1f);
                        bullet.InitializeImage("Clover", false);
                        bullet.SetEffectName("revolver");
                        bullet.SetBloom(false);
                        bullet.RotateBullet();
                    }
                }
            }
            break;

            case CardType.Diamond:
            {
                Bullet bullet = ObjectManager.Instance.bulletPool.GetItem();
                if (bullet != null)
                {
                    Vector3 fireDir = fireDirection;
                    fireDir.Normalize();
                    bullet.Initialize(firePos + fireDir * 0.1f, fireDir, diamondSpeed, BulletType.PlayerBullet, 1.5f, diamondDamage);
                    bullet.InitializeImage("Diamond", false);
                    bullet.SetEffectName("revolver");
                    bullet.SetBloom(false);
                    bullet.SetDestroyByCollision(false, false);
                    bullet.RotateBullet();
                }
            }
            break;
            }
        }