//CardCaseCard protected void SetCardCaseCard() { GameObject loadObj = Resources.Load <GameObject>("Prefabs/Objects/CardCaseCard"); if (loadObj != null) { GameObject makingObject = Instantiate(loadObj, this.transform); if (makingObject != null) { CardCaseCard card = makingObject.GetComponent <CardCaseCard>(); if (card != null) { cardCaseCard = card; cardCaseCard.gameObject.SetActive(false); } } } }
public override void FireBullet(Vector3 firePos, Vector3 fireDirection) { //첫줄에 이거 필요 if (canFire() == false) { return; } //총알달게 useBullet(); //딜레이 흐르게 FireDelayOn(); //애니메이션재생 PlayFireAnim(); SoundManager.Instance.PlaySoundEffect("cardThrow"); CardCaseCard card = GamePlayerManager.Instance.player.NowCard; if (card == null) { return; } switch (card.NowCardType) { case CardType.Spade: { Bullet bullet = ObjectManager.Instance.bulletPool.GetItem(); if (bullet != null) { Vector3 fireDir = fireDirection; fireDir.Normalize(); bullet.Initialize(firePos + fireDir * 0.1f, fireDir, spadeSpeed, BulletType.PlayerBullet, 1.5f, spadeDamage); bullet.InitializeImage("Spade", false); bullet.SetEffectName("revolver"); bullet.RotateBullet(); bullet.SetBloom(false); } } break; case CardType.Heart: { Bullet bullet = ObjectManager.Instance.bulletPool.GetItem(); if (bullet != null) { Vector3 fireDir = fireDirection; bullet.Initialize(firePos, fireDir.normalized, heartSpeed, BulletType.PlayerBullet, 1.5f, heartDamage); bullet.InitializeImage("Heart", false); bullet.SetEffectName("bazooka", 3f); bullet.SetBloom(false); bullet.RotateBullet(); bullet.SetExplosion(1.5f); } } break; case CardType.Clover: { Vector3 fireDir = fireDirection; for (int i = 0; i < 3; i++) { Bullet bullet = ObjectManager.Instance.bulletPool.GetItem(); if (bullet != null) { fireDir = Quaternion.Euler(0f, 0f, -10f + 10f * i) * fireDirection; bullet.Initialize(firePos, fireDir.normalized, cloverSpeed, BulletType.PlayerBullet, 1.5f, cloverDamage, 1f); bullet.InitializeImage("Clover", false); bullet.SetEffectName("revolver"); bullet.SetBloom(false); bullet.RotateBullet(); } } } break; case CardType.Diamond: { Bullet bullet = ObjectManager.Instance.bulletPool.GetItem(); if (bullet != null) { Vector3 fireDir = fireDirection; fireDir.Normalize(); bullet.Initialize(firePos + fireDir * 0.1f, fireDir, diamondSpeed, BulletType.PlayerBullet, 1.5f, diamondDamage); bullet.InitializeImage("Diamond", false); bullet.SetEffectName("revolver"); bullet.SetBloom(false); bullet.SetDestroyByCollision(false, false); bullet.RotateBullet(); } } break; } }