// 卡片信息更新 public void update() { if (cardAnim == null || !moving) { return; } eclapse += Time.deltaTime; Vector3 pos = Vector3.Lerp(_startPos, _nextPos, Mathf.Min(eclapse, CardAnimation.MOVE_TIME) / CardAnimation.MOVE_TIME); tf.localPosition = pos; if (eclapse > CardAnimation.MOVE_TIME) { slotKey = slotNext; if (slotNext == slotTarget) { moving = false; } else { if (cardAnim.direction == EDirection.left) { slotNext = cardAnim.leftSlotKey(slotKey); } else { slotNext = cardAnim.rightSlotKey(slotKey); } _startPos = tf.localPosition; _nextPos = cardAnim.slot2Position(slotNext); eclapse = 0.0f; } } }