// Start is called before the first frame update void Start() { gameController = FindObjectOfType <GameController>(); status = GetComponent <CarStatus>(); status.EncheOTanqueMeuConsagrado(); rb = GetComponent <Rigidbody>(); gasStationController = FindObjectOfType <GasStationController>(); distanceSensors = new float[rayTransforms.Length]; status.CurrentState = CarState.WORKING; }