// Start is called before the first frame update
    void Start()
    {
        gameController = FindObjectOfType <GameController>();
        status         = GetComponent <CarStatus>();
        status.EncheOTanqueMeuConsagrado();
        rb = GetComponent <Rigidbody>();

        gasStationController = FindObjectOfType <GasStationController>();

        distanceSensors     = new float[rayTransforms.Length];
        status.CurrentState = CarState.WORKING;
    }