void Start() { canvasObjectPooler = FindObjectOfType <CanvasObjectPooler>(); scoreBar = FindObjectOfType <ScoreBar>(); UIText = FindObjectOfType <UIText>(); floatingTexts = new List <GameObject>(); InitPlayerPrefs(); }
void Start() { gameCanvas = transform; audioManager = FindObjectOfType <AudioManager>(); scoreManager = FindObjectOfType <ScoreManager>(); canvasObjectPooler = FindObjectOfType <CanvasObjectPooler>(); song = PlayerPrefs.GetString(Constants.selectedSong); StartCoroutine(WaitEnablePauseButton()); isPaused = false; }
private void Awake() { Instance = this; }