// Use this for initialization void Start() { CanvasCtrl.adjustCanvasScale(canvas); LoadingSceneAudioCtrl.init(audioManager); AudioPlayCtrl.init(audioManager); LoadingSceneAudioCtrl.getInstance().play(LOADING_TIPS); GestureCtrl.removeInstance(); fillBar.fillAmount = 0; fillEyes.fillAmount = 0; StartCoroutine(LoadMainScene()); }
private void Awake() { CanvasCtrl.adjustCanvasScale(canvas); _instance = this; }