// Use this for initialization
    void Start()
    {
        CanvasCtrl.adjustCanvasScale(canvas);
        LoadingSceneAudioCtrl.init(audioManager);
        AudioPlayCtrl.init(audioManager);
        LoadingSceneAudioCtrl.getInstance().play(LOADING_TIPS);
        GestureCtrl.removeInstance();

        fillBar.fillAmount  = 0;
        fillEyes.fillAmount = 0;
        StartCoroutine(LoadMainScene());
    }
 private void Awake()
 {
     CanvasCtrl.adjustCanvasScale(canvas);
     _instance = this;
 }