示例#1
0
        private static UNSequence ComputeSequence(Datastructures.Graph graph, BitSet connectedComponent, CandidateStrategy candidateStrategy, int init, ref int max)
        {
            int n = graph.Size;
            List<int> sequence = new List<int>() { init };
            BitSet left = new BitSet(0, n, new int[] { init });
            BitSet right = connectedComponent - init;

            // Initially we store the empty set and the set with init as the representative, ie N(init) * right
            Set<BitSet> unLeft = new Set<BitSet>() { new BitSet(0, n), graph.OpenNeighborhood(init) * right };
            int value = int.MinValue;
            while (!right.IsEmpty)
            {
                Set<BitSet> unChosen = new Set<BitSet>();
                int chosen = Heuristics.TrivialCases(graph, left, right);

                if (chosen != -1)
                {
                    unChosen = IncrementUn(graph, left, unLeft, chosen);
                }
                // If chosen has not been set it means that no trivial case was found
                // Depending on the criteria for the next vertex we call a different algorithm
                else
                {
                    BitSet candidates = Heuristics.Candidates(graph, left, right, candidateStrategy);

                    int min = int.MaxValue;

                    foreach (int v in candidates)
                    {
                        Set<BitSet> unV = IncrementUn(graph, left, unLeft, v);
                        if (unV.Count < min)
                        {
                            chosen = v;
                            unChosen = unV;
                            min = unV.Count;
                        }
                    }
                }

                // This should never happen
                if (chosen == -1)
                    throw new Exception("No vertex is chosen for next step in the heuristic");

                // Add/remove the next vertex in the appropiate sets
                sequence.Add(chosen);
                left += chosen;
                right -= chosen;
                unLeft = unChosen;
                value = Math.Max(unChosen.Count, value);
                if (value > max)
                {
                    return new UNSequence() { Sequence = null, Value = int.MaxValue };
                }
            }

            return new UNSequence() { Sequence = sequence, Value = value };
        }
 public void SetUp()
 {
     _messageBroker = Substitute.For <IMessageBroker>();
     _node          = new Node(CandidateName, _messageBroker)
     {
         Status = new CandidateStatus(CandidateTerm)
     };
     _candidateStrategy = new CandidateStrategy(_node, 3);
 }
示例#3
0
        private static List<int> ComputeSequence(Graph graph, BitSet connectedComponent, CandidateStrategy candidateStrategy, int init, out int value)
        {
            int n = graph.Size;
            List<int> sequence = new List<int>() { init };
            BitSet left = new BitSet(0, n) { init };
            BitSet right = connectedComponent - init;

            // Initially we store the empty set and the set with init as the representative, ie N(init) * right
            Set<BitSet> UN_left = new Set<BitSet>() { new BitSet(0, n), graph.OpenNeighborhood(init) * right };
            value = int.MinValue;
            while (!right.IsEmpty)
            {
                Set<BitSet> UN_chosen = new Set<BitSet>();
                int chosen = Heuristics.TrivialCases(graph, left, right);

                if (chosen != -1)
                {
                    UN_chosen = IncrementUN(graph, left, UN_left, chosen);
                }
                // If chosen has not been set it means that no trivial case was found
                // Depending on the criteria for the next vertex we call a different algorithm
                else
                {
                    BitSet candidates = Heuristics.Candidates(graph, left, right, candidateStrategy);

                    int min = int.MaxValue;

                    foreach (int v in candidates)
                    {
                        Set<BitSet> UN_v = IncrementUN(graph, left, UN_left, v);
                        if (UN_v.Count < min)
                        {
                            chosen = v;
                            UN_chosen = UN_v;
                            min = UN_v.Count;
                        }
                    }
                }

                // This should never happen
                if (chosen == -1)
                    throw new Exception("No vertex is chosen for next step in the heuristic");

                // Add/remove the next vertex in the appropiate sets
                sequence.Add(chosen);
                left.Add(chosen);
                right.Remove(chosen);
                UN_left = UN_chosen;
                value = Math.Max(UN_chosen.Count, value);
            }

            return sequence;
        }
示例#4
0
        public static LinearDecomposition Compute(Datastructures.Graph graph, CandidateStrategy candidateStrategy, InitialVertexStrategy initialVertexStrategy)
        {
            List<BitSet> connectedComponents = DepthFirstSearch.ConnectedComponents(graph);
            List<int> sequence = new List<int>();

            foreach (BitSet connectedComponent in connectedComponents)
            {
                switch (initialVertexStrategy)
                {
                    case InitialVertexStrategy.All:
                        {
                            UNSequence minSequence = new UNSequence() { Value = int.MaxValue};
                            int max = int.MaxValue;
                            object _lock = new object();
                            Parallel.ForEach(connectedComponent, vertex =>
                            {
                                UNSequence tempSequence = ComputeSequence(graph, connectedComponent, candidateStrategy, vertex, ref max);
                                lock (_lock)
                                {
                                    if (tempSequence.Value < minSequence.Value)
                                    {
                                        max = minSequence.Value;
                                        minSequence = tempSequence;
                                    }
                                }
                            });
                            sequence.AddRange(minSequence.Sequence);
                        }
                        break;
                    case InitialVertexStrategy.Bfs:
                        {
                            int init = Heuristics.Bfs(graph, connectedComponent.Last());
                            sequence.AddRange(ComputeSequence(graph, connectedComponent, candidateStrategy, init));
                        }
                        break;
                    case InitialVertexStrategy.DoubleBfs:
                        {
                            int init = Heuristics.Bfs(graph, Heuristics.Bfs(graph, connectedComponent.Last()));
                            sequence.AddRange(ComputeSequence(graph, connectedComponent, candidateStrategy, init));
                        }
                        break;
                }
            }
            return new LinearDecomposition(graph, sequence);
        }
示例#5
0
        public static LinearDecomposition Compute(Graph graph, CandidateStrategy candidateStrategy, InitialVertexStrategy initialVertexStrategy)
        {
            List<BitSet> connectedComponents = DepthFirstSearch.ConnectedComponents(graph);
            List<int> sequence = new List<int>();

            int tempValue;
            foreach (BitSet connectedComponent in connectedComponents)
            {
                switch (initialVertexStrategy)
                {
                    case InitialVertexStrategy.All:
                        {
                            List<int> minList = null;
                            int minValue = int.MaxValue;
                            foreach (int vertex in connectedComponent)
                            {
                                List<int> temp = ComputeSequence(graph, connectedComponent, candidateStrategy, vertex, out tempValue);
                                if (tempValue < minValue)
                                {
                                    minValue = tempValue;
                                    minList = temp;
                                }
                            }
                            sequence.AddRange(minList);
                        }
                        break;
                    case InitialVertexStrategy.BFS:
                        {
                            int init = Heuristics.BFS(graph, connectedComponent.Last());
                            sequence.AddRange(ComputeSequence(graph, connectedComponent, candidateStrategy, init, out tempValue));
                        }
                        break;
                    case InitialVertexStrategy.DoubleBFS:
                        {
                            int init = Heuristics.BFS(graph, Heuristics.BFS(graph, connectedComponent.Last()));
                            sequence.AddRange(ComputeSequence(graph, connectedComponent, candidateStrategy, init, out tempValue));
                        }
                        break;
                }
            }
            return new LinearDecomposition(graph, sequence);
        }
示例#6
0
 /*************************/
 // Candidate strategy
 /*************************/
 public static BitSet Candidates(Graph graph, BitSet left, BitSet right, CandidateStrategy candidateStrategy)
 {
     BitSet nl = graph.Neighborhood(left) * right;
     return candidateStrategy == CandidateStrategy.All ?
         right.Copy() : (nl + graph.Neighborhood(nl)) * right;
 }
示例#7
0
 private static List<int> ComputeSequence(Datastructures.Graph graph, BitSet connectedComponent,
     CandidateStrategy candidateStrategy, int init)
 {
     int max = int.MaxValue;
     return ComputeSequence(graph, connectedComponent, candidateStrategy, init, ref max).Sequence;
 }