示例#1
0
        public virtual void Initialise(PlayArena playArena)
        {
            PlayArena = playArena;
            if (Map == null)
            {
                if (IsLeft)
                {
                    if (Wad.Levels[Level].Key != null)
                    {
                        Map = Map.GetLevel(Game, PlayArena,
                                           Level > Wad.Levels.Count - 1
                                ? Lev.EmptyLevel(Wad.Levels[0].Value.BricksWide, Wad.Levels[0].Value.BricksHigh)
                                : Wad.Levels[Level].Key);
                    }
                }


                if (Map == null)
                {
                    if (Wad.Levels[Level].Value != null)
                    {
                        Map = Map.GetLevel(Game, PlayArena,
                                           Level > Wad.Levels.Count - 1
                                ? Lev.EmptyLevel(Wad.Levels[0].Value.BricksWide, Wad.Levels[0].Value.BricksHigh)
                                : Wad.Levels[Level].Value);
                    }
                }
                if (Map == null)
                {
                    Map.GetLevel(Game, PlayArena,
                                 Lev.EmptyLevel(Wad.Levels[0].Value.BricksWide, Wad.Levels[0].Value.BricksHigh));
                }
            }
        }
示例#2
0
        public virtual PlayableArena WarpRight(Vaus vaus)
        {
            Map    = null;
            IsLeft = false;
            Level++;

            if (Level >= Wad.Levels.Count)
            {
                Map  = Map.GetLevel(Game, PlayArena, Lev.EmptyLevel(Lev.ClassicBricksWide, Lev.ClassicBricksHigh));
                Name = "Final Round";
                return(new BossArena(Game, TwoPlayer, this, vaus));
            }
            if (Game.Settings.Unlocks[Wad.Name].LevelScores.Count > Level - 1)
            {
                Game.Settings.Unlocks[Wad.Name].LevelScores[Level - 1] =
                    Math.Max(Game.Settings.Unlocks[Wad.Name].LevelScores[Level - 1], vaus.Score);
            }
            else
            {
                Game.Settings.Unlocks[Wad.Name].LevelScores.Add(vaus.Score);
            }
            Game.Settings.Unlocks[Wad.Name].HighScore = Game.Settings.Unlocks[Wad.Name].LevelScores.Max();
            Game.Settings.Save();
            if (Wad.Levels[Level].Value != null)
            {
                Map = Map.GetLevel(Game, PlayArena, Wad.Levels[Level].Value);
            }
            else
            {
                if (Wad.Levels[Level].Key != null)
                {
                    Map = Map.GetLevel(Game, PlayArena, Wad.Levels[Level].Key);
                }
                else
                {
                    Name = "Final Round";
                    return(new BossArena(Game, TwoPlayer, this, vaus));
                }
            }
            Name = "Round " + (Level + 1);
            return(new PlayArena(Game, TwoPlayer, this, vaus, 0));
        }