void Start() { UpdateTime = 0; _card = CardsGameObjects.OnlyDetachHandle(); _card.AddComponent <CanBeDetached>(); _card.AddComponent <CanBeMoved>(); var owned = _card.AddComponent <CanBeOwned>(); owned.PlayerOwned = true; _hand = _card.AddComponent <CanBeInHand>(); _card.transform.position = Vector3.zero; _card.transform.rotation = Quaternion.identity; _hand.OnIndexChanged(1, 2); }
void Start() { UpdateTime = 0; _card = CardsGameObjects.OnlyDetachHandle(); _card.AddComponent <CanBeDetached>(); _card.AddComponent <CanBeMoved>(); var owned = _card.AddComponent <CanBeOwned>(); owned.PlayerOwned = true; _hand = _card.AddComponent <CanBeInHand>(); _card.transform.position = VisualManager.Instance.HandPositioning.PositionPlayer(0, 1); _card.transform.rotation = VisualManager.Instance.HandPositioning.RotationPlayer(0, 1); _hand.IsInHand = true; _hand.OnIndexChanged(1, 2); }