Exemplo n.º 1
0
    void Start()
    {
        UpdateTime = 0;
        _card      = CardsGameObjects.OnlyDetachHandle();
        _card.AddComponent <CanBeDetached>();
        _card.AddComponent <CanBeMoved>();
        var owned = _card.AddComponent <CanBeOwned>();

        owned.PlayerOwned = true;

        _hand = _card.AddComponent <CanBeInHand>();
        _card.transform.position = Vector3.zero;
        _card.transform.rotation = Quaternion.identity;

        _hand.OnIndexChanged(1, 2);
    }
Exemplo n.º 2
0
    void Start()
    {
        UpdateTime = 0;
        _card      = CardsGameObjects.OnlyDetachHandle();
        _card.AddComponent <CanBeDetached>();
        _card.AddComponent <CanBeMoved>();
        var owned = _card.AddComponent <CanBeOwned>();

        owned.PlayerOwned = true;

        _hand = _card.AddComponent <CanBeInHand>();
        _card.transform.position = VisualManager.Instance.HandPositioning.PositionPlayer(0, 1);
        _card.transform.rotation = VisualManager.Instance.HandPositioning.RotationPlayer(0, 1);
        _hand.IsInHand           = true;

        _hand.OnIndexChanged(1, 2);
    }