private void PlayerShip_OnShipDocked(Dock obj) { dockingPrompt.SetActive(false); gameObject.SetActive(false); dockedInterface.GetComponent <ItemTradingUI>().SetDockedStation(obj); dockedInterface.GetComponent <ShipTradingUI>().SetDockedStation(obj); dockedInterface.SetActive(true); docked = true; CameraZoom.Deactivate(); }