private void PlayerShip_OnShipDocked(Dock obj)
    {
        dockingPrompt.SetActive(false);
        gameObject.SetActive(false);
        dockedInterface.GetComponent <ItemTradingUI>().SetDockedStation(obj);
        dockedInterface.GetComponent <ShipTradingUI>().SetDockedStation(obj);
        dockedInterface.SetActive(true);
        docked = true;

        CameraZoom.Deactivate();
    }