// Use this for initialization void Start() { shouldSwipe = true; gameManager = GameManager.instance; player = GameObject.Find("Player"); offset = player.transform.position - transform.position; initial = transform; handler = GetComponent <CameraViewportHandler> (); }
// Use this for initialization void Start() { player = GameObject.Find("Player"); rotateSpeed = 10f; position = 0; radius = (player.transform.position - transform.position).magnitude; handler = GetComponent <CameraViewportHandler> (); if (handler.activeState == States.ROTATE_AROUND) { transform.position += Vector3.up * 20; } }
// Use this for initialization void Start() { handler = GetComponent <CameraViewportHandler> (); player = GameObject.Find("Player"); }
private void Awake() { camera = GetComponent<Camera>(); Instance = this; ComputeResolution(); }