Exemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     shouldSwipe = true;
     gameManager = GameManager.instance;
     player      = GameObject.Find("Player");
     offset      = player.transform.position - transform.position;
     initial     = transform;
     handler     = GetComponent <CameraViewportHandler> ();
 }
Exemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     player      = GameObject.Find("Player");
     rotateSpeed = 10f;
     position    = 0;
     radius      = (player.transform.position - transform.position).magnitude;
     handler     = GetComponent <CameraViewportHandler> ();
     if (handler.activeState == States.ROTATE_AROUND)
     {
         transform.position += Vector3.up * 20;
     }
 }
Exemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     handler = GetComponent <CameraViewportHandler> ();
     player  = GameObject.Find("Player");
 }
Exemplo n.º 4
0
 private void Awake()
 {
     camera = GetComponent<Camera>();
     Instance = this;
     ComputeResolution();
 }