public void OnLateUpdate()
 {
     if (_current != null)
     {
         CameraTransition.MakeTransition(_current.transform.position, _camTransform, _current.speedToNextWP);
     }
     _camTransform.LookAt(_objToLookAtInCinematic);
 }
示例#2
0
 void LateUpdate()
 {
     if (!_transitioning)
     {
         _current.OnLateUpdate();
     }
     else
     {
         CameraTransition.MakeTransition(_positionToChange, transform, speedOfTransition);
         if (Utility.InRange(transform.position, _positionToChange, radiusOfPointOfTransition))
         {
             _transitioning = false;
         }
     }
 }