public void OnLateUpdate() { if (_current != null) { CameraTransition.MakeTransition(_current.transform.position, _camTransform, _current.speedToNextWP); } _camTransform.LookAt(_objToLookAtInCinematic); }
void LateUpdate() { if (!_transitioning) { _current.OnLateUpdate(); } else { CameraTransition.MakeTransition(_positionToChange, transform, speedOfTransition); if (Utility.InRange(transform.position, _positionToChange, radiusOfPointOfTransition)) { _transitioning = false; } } }