private void Jump() { LeanTween.rotate(PlayerMesh, new Vector3(-90, PlayerMesh.transform.rotation.eulerAngles.y + 180, 0), .5f); runState = runState == RunState.RunLeftWall ? RunState.RunRightWall : RunState.RunLeftWall; int dir = runState == RunState.RunLeftWall ? 1 : -1; //playerRb.isKinematic = false; playerRb.velocity = new Vector2(jumpSoeed * dir, 0); isJumpping = true; cameraRotation.SwitchCameras(); }