/// <summary> /// ステージを選ぶ関数 /// </summary> private void SelectStage() { //ステージを決定する処理 if (!mainCameraObj.isRotation && !floorMove.isMoving && !KeyLoader.keyLoader.StickWait && KeyLoader.keyLoader.A) { //modeを変更し、フロア選択に処理を移る mode = FLOOR_SELECT; SEMaster.Play(KeyInputSE.keyInoutSE.GetClip(KeyInputSE.Type.Decide)); StartCoroutine(floorMove.SlidePut()); floorBackSprite.SetImage(); BestTimeNum.SetBestTime(); floorTop.SetImage(); floor = Menu.FLOOR1; floorNameManager.SetName(); stCur.Set(false); KeyLoader.keyLoader.SetStickWait(RESET_STAGE_FRAME); } //タイトルに戻る処理 else if (!mainCameraObj.isRotation && !floorMove.isMoving && !KeyLoader.keyLoader.StickWait && KeyLoader.keyLoader.B) { SEMaster.Play(KeyInputSE.keyInoutSE.GetClip(KeyInputSE.Type.Cancel)); KeyLoader.keyLoader.SetKeyWait(Menu.FADE); FadeIO.fadeIo.FadeOut(Menu.FADE); BGMMaster.AudioFadeOutStart(Menu.FADE); SEMaster.AudioFadeOutStart(Menu.FADE); runningFunc = () => LoadTitleScene(); StartCoroutine(RunCoroutine(Menu.FADE, runningFunc)); KeyLoader.keyLoader.SetStickWait(RESET_STAGE_FRAME); } //ポーズ画面を開く処理 else if (!mainCameraObj.isRotation && !floorMove.isMoving && !KeyLoader.keyLoader.StickWait && KeyLoader.keyLoader.StartKey) { temp = mode; mode = PAUSE; SEMaster.Play(KeyInputSE.keyInoutSE.GetClip(KeyInputSE.Type.Pause)); pause.Open(); stCur.Set(false); } //ジョイスティック入力:右 else if (!mainCameraObj.isRotation && !KeyLoader.keyLoader.StickWait && KeyLoader.keyLoader.joyStickAxis.x > 0) { if (stage == Menu.GOD) { stage = Menu.MONSTER; } else { stage++; } SEMaster.Play(stageSelectSE); StartCoroutine(mainCameraObj.Right(stage)); StartCoroutine(stNameObj.TargetFrameMoveRightReset(CAMERA_ROTATION_TIME)); KeyLoader.keyLoader.SetStickWait(RESET_STAGE_FRAME); } //ジョイスティック入力:左 else if (!mainCameraObj.isRotation && !KeyLoader.keyLoader.StickWait && KeyLoader.keyLoader.joyStickAxis.x < 0) { if (stage == Menu.MONSTER) { stage = Menu.GOD; } else { stage--; } SEMaster.Play(stageSelectSE); StartCoroutine(mainCameraObj.Left(stage)); StartCoroutine(stNameObj.TargetFrameMoveLeftReset(CAMERA_ROTATION_TIME)); KeyLoader.keyLoader.SetStickWait(RESET_STAGE_FRAME); } }