void OnEnable() { bezierControlPoint = (CameraPathBezierControlPoint)target; bezier = bezierControlPoint.bezier; animator = bezier.GetComponent<CameraPathBezierAnimator>(); }
void OnEnable() { bezierControlPoint = (CameraPathBezierControlPoint)target; bezier = bezierControlPoint.bezier; animator = bezier.GetComponent <CameraPathBezierAnimator>(); }