void OnEnable()
 {
     bezierControlPoint = (CameraPathBezierControlPoint)target;
     bezier = bezierControlPoint.bezier;
     animator = bezier.GetComponent<CameraPathBezierAnimator>();
 }
 void OnEnable()
 {
     bezierControlPoint = (CameraPathBezierControlPoint)target;
     bezier             = bezierControlPoint.bezier;
     animator           = bezier.GetComponent <CameraPathBezierAnimator>();
 }