public void SetCameraOrbit(Vector3 lookFrom, Vector3 lookAt, float fovRadY, float tiltRad) { UseFpsCamera = false; AutoRotate = false; Camera = new CameraOrbit(fovRadY); _cameraTo = lookAt; Camera.LookAt(lookFrom, lookAt, tiltRad); Camera.SetLens(AspectRatio); //Camera.UpdateViewMatrix(); PrepareCamera(Camera); IsDirty = true; _cameraIgnoreNext = true; }