public GameObject CreateCamera(GameObject shipObject, string model) { GameObject cameraPrefab = (GameObject)Resources.Load("Prefabs/Cameras/Capital/" + model + " Camera"); GameObject cameraObject = Instantiate(cameraPrefab); cameraObject.transform.name = "Main Camera"; CameraOrbit orbit = cameraObject.GetComponentInChildren <CameraOrbit>(); orbit.focus = shipObject.transform; orbit.Initiate(); return(cameraObject); }