void CheckCameraLock() { bool cameraLock = playerInput.CheckCameraLockInput(); nearestEnemy = GetNearestEnemy(); animator.SetBool("IsLockedOn", false); animator.SetBool("IsLockedOnWithEnemy", false); if (cameraLock) { if (nearestEnemy != null) { cameraMain.LockCamera(this.transform.rotation.eulerAngles.y, nearestEnemy); animator.SetBool("IsLockedOnWithEnemy", true); } else { cameraMain.LockCamera(this.transform.rotation.eulerAngles.y); animator.SetBool("IsLockedOn", true); } } }