// Use this for initialization void Start() { penMarker = FindObjectOfType <PenMarker>(); cameraGlitch = FindObjectOfType <CameraGlitch>(); resetSound = FindObjectOfType <ResetSound>(); drawProcessingColor = FindObjectOfType <DrawProcessingColor>(); cameraGlitch.enabled = false; }
protected override void Awake() { base.Awake(); vignetting = Camera.main.GetComponent <Vignetting>(); cameraGlitch = Camera.main.GetComponent <CameraGlitch>(); drone = FindObjectOfType <DroneController>(); }