// Use this for initialization void Start() { cambound = FindObjectOfType <CameraFollowBound>(); levelman = FindObjectOfType <LevelManager>(); StartCoroutine("AfterDeath"); }
//public TimeManager timeManager; // Use this for initialization void Start() { player = FindObjectOfType <CharacterController2D>(); healthManager = FindObjectOfType <HealthManager> (); playerMove = FindObjectOfType <PlayerMovement>(); cambound = FindObjectOfType <CameraFollowBound>(); HollyAI = FindObjectOfType <DrillmoelyHollyBossAI>(); //timeManager = FindObjectOfType<TimeManager> (); }
// Use this for initialization void Start() { cambound = FindObjectOfType <CameraFollowBound>(); levelman = FindObjectOfType <LevelManager>(); }
// Use this for initialization void Start() { cambound = FindObjectOfType <CameraFollowBound>(); Hollyai = FindObjectOfType <DrillmoelyHollyBossAI>(); levelman = FindObjectOfType <LevelManager>(); }