Пример #1
0
    // Use this for initialization
    void Start()
    {
        cambound = FindObjectOfType <CameraFollowBound>();

        levelman = FindObjectOfType <LevelManager>();

        StartCoroutine("AfterDeath");
    }
Пример #2
0
    //public TimeManager timeManager;

    // Use this for initialization
    void Start()
    {
        player = FindObjectOfType <CharacterController2D>();

        healthManager = FindObjectOfType <HealthManager> ();

        playerMove = FindObjectOfType <PlayerMovement>();

        cambound = FindObjectOfType <CameraFollowBound>();

        HollyAI = FindObjectOfType <DrillmoelyHollyBossAI>();

        //timeManager = FindObjectOfType<TimeManager> ();
    }
    // Use this for initialization
    void Start()
    {
        cambound = FindObjectOfType <CameraFollowBound>();

        levelman = FindObjectOfType <LevelManager>();
    }
Пример #4
0
 // Use this for initialization
 void Start()
 {
     cambound = FindObjectOfType <CameraFollowBound>();
     Hollyai  = FindObjectOfType <DrillmoelyHollyBossAI>();
     levelman = FindObjectOfType <LevelManager>();
 }