void OnScreenDrag(UUIEventListener listener) { if (mainBall == null) { return; } Vector2 delta = UIHelper.GetListenerDelta(listener); mainBall.Rotate(Vector3.up, delta.x); m_cameraCtrl.RotateX(delta.y); //m_mainCamera.transform.position = Vector3.Lerp(m_mainCamera.transform.position, transform.position + cameraPos, 0.5f); //m_mainCamera.transform.forward = mainBall.forward; //Vector3 eulr = Camera.main.transform.rotation.eulerAngles; //eulr.x -= delta.y; //Camera.main.transform.rotation = Quaternion.Euler(eulr); }