示例#1
0
        public void playerSpawn(GameObject newGameObject)
        {
            // attach camera
            CameraCtrl cameraCtrl = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraCtrl>();

            cameraCtrl.Attach(newGameObject);

            // wait before spawning the character
            StartCoroutine(EndSpawn(newGameObject, endOfSpawnDelay));
        }