void OnTriggerEnter2D(Collider2D collider) { if (collider.gameObject.tag == "Player" || collider.gameObject.tag == "Spectra") { PlayerController player = collider.gameObject.GetComponent <PlayerController>(); player.InCameraZone = true; player.CurrentCameraZone = this; _originalTarget = collider.transform; _originalZoom = _cameraFollow.defaultCameraZoom; if (target != null && player.Active) { _cameraFollow.SetCameraZone(this); //_cameraFollow.locked = true; } } }