public override void _Input(InputEvent @event) { if (Input.IsActionJustPressed("ui_accept")) { AccelerationMode = (AccelMode)((int)(AccelerationMode + 1) % 3); UpdateInfo(); } if (Input.IsActionJustPressed("ui_cancel")) { sprite.Rotation = 0; Position = origPos; v0 = Vector2.Zero; camera.Align(); UpdateInfo(); } }