예제 #1
0
    public override void _Input(InputEvent @event)
    {
        if (Input.IsActionJustPressed("ui_accept"))
        {
            AccelerationMode = (AccelMode)((int)(AccelerationMode + 1) % 3);
            UpdateInfo();
        }

        if (Input.IsActionJustPressed("ui_cancel"))
        {
            sprite.Rotation = 0;
            Position        = origPos;
            v0 = Vector2.Zero;
            camera.Align();
            UpdateInfo();
        }
    }