//===================================================================================================================================================== void Start() { gun = transform.gameObject.GetComponentInChildren <Gun_Behavior>(); playerCamera = transform.gameObject; camRotation = playerCamera.GetComponent <Cam_Rotation>(); player = GameObject.Find(transform.parent.name + "/Character"); gamePad = transform.parent.gameObject.GetComponent <GamePad_Manager>(); }
// Use this for initialization void Start() { playerCamera = GameObject.Find(transform.parent.name + "/Camera"); camRotation = playerCamera.GetComponent <Cam_Rotation>(); gamePad = transform.parent.gameObject.GetComponent <GamePad_Manager>(); playerManager = transform.parent.GetComponent <Player_Manager>(); rb = GetComponent <Rigidbody>(); }
//===================================================================================================================================================== void Start() { playerCamera = transform.gameObject; camRotation = playerCamera.GetComponent <Cam_Rotation>(); //precautionary setting of data rayHit = false; rayOutData.point = new Vector3(0, 0, 0); rayOutData.normal = new Vector3(0, 1, 0); }