예제 #1
0
 //=====================================================================================================================================================
 void Start()
 {
     gun          = transform.gameObject.GetComponentInChildren <Gun_Behavior>();
     playerCamera = transform.gameObject;
     camRotation  = playerCamera.GetComponent <Cam_Rotation>();
     player       = GameObject.Find(transform.parent.name + "/Character");
     gamePad      = transform.parent.gameObject.GetComponent <GamePad_Manager>();
 }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     playerCamera  = GameObject.Find(transform.parent.name + "/Camera");
     camRotation   = playerCamera.GetComponent <Cam_Rotation>();
     gamePad       = transform.parent.gameObject.GetComponent <GamePad_Manager>();
     playerManager = transform.parent.GetComponent <Player_Manager>();
     rb            = GetComponent <Rigidbody>();
 }
예제 #3
0
 //=====================================================================================================================================================
 void Start()
 {
     playerCamera = transform.gameObject;
     camRotation  = playerCamera.GetComponent <Cam_Rotation>();
     //precautionary setting of data
     rayHit            = false;
     rayOutData.point  = new Vector3(0, 0, 0);
     rayOutData.normal = new Vector3(0, 1, 0);
 }