示例#1
0
 // Start is called before the first frame update
 void Start()
 {
     cam1.enabled = true;
     rb           = player.GetComponent <Rigidbody>();
     tracker      = cam1.GetComponent <CamTrack>();
     mover        = player.GetComponent <PlayerMovement>();
 }
示例#2
0
    // Use this for initialization
    void Start()
    {
        referenceDistance = -9.0f;
        //minBlinkTime = 0.3f;
        blinkTime = minBlinkTime;
        track     = Camera.main.GetComponent <CamTrack>();

        effectSprite = GetComponent <SpriteRenderer>();
    }