// Start is called before the first frame update void Start() { cam1.enabled = true; rb = player.GetComponent <Rigidbody>(); tracker = cam1.GetComponent <CamTrack>(); mover = player.GetComponent <PlayerMovement>(); }
// Use this for initialization void Start() { referenceDistance = -9.0f; //minBlinkTime = 0.3f; blinkTime = minBlinkTime; track = Camera.main.GetComponent <CamTrack>(); effectSprite = GetComponent <SpriteRenderer>(); }