// Start is called before the first frame update void Start() { scaleChange = new Vector3(0.002f, 0.002f, 0.002f); positionChange = new Vector3(randomX, randomY, forward); calibrationScript = GameObject.FindObjectOfType <Callibration>(); buttonsManagerScript = GameObject.FindObjectOfType <ButtonsManager>(); }
// Start is called before the first frame update void Start() { exhalationSoundScript = GameObject.FindObjectOfType <ExhalationSound>(); breathSource = GetComponent <AudioSource>(); callibrationScript = GameObject.FindObjectOfType <Callibration>(); }
// Start is called before the first frame update void Start() { calIbrationScript = GameObject.FindObjectOfType <Callibration>(); leftGlower.SetActive(false); rightGlower.SetActive(false); }
// Start is called before the first frame update void Start() { calIbrationScript = GameObject.FindObjectOfType <Callibration>(); audioSource = GetComponent <AudioSource>(); rend = GetComponent <Renderer>(); rend.enabled = true; plsDisappear = GameObject.FindGameObjectsWithTag("Bubble"); }
private void Awake() { serialScript = GameObject.FindObjectOfType <SerialPortUtility.SerialPortUtilityPro>(); callibration = GameObject.FindObjectOfType <Callibration>(); buttonsManagerScript = GameObject.FindObjectOfType <ButtonsManager>(); }
// Start is called before the first frame update void Start() { bubbleBlowingMovementScript = GameObject.FindObjectOfType <BubbleBlowingMovement>(); calScript = GameObject.FindObjectOfType <Callibration>(); }
// Start is called before the first frame update void Start() { stopSignalsScript = GameObject.FindObjectOfType <StopSignals>(); inhalationScript = GameObject.FindObjectOfType <InhalationScript>(); callibrationScript = GameObject.FindObjectOfType <Callibration>(); }
// Start is called before the first frame update void Start() { calScript = GameObject.FindObjectOfType <Callibration>(); }
// Start is called before the first frame update void Start() { //normScript = GameObject.FindObjectOfType<Normalization>(); caliScript = GameObject.FindObjectOfType <Callibration>(); }
private void Awake() { callibrationScript = GameObject.FindObjectOfType <Callibration>(); }