Ejemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     scaleChange          = new Vector3(0.002f, 0.002f, 0.002f);
     positionChange       = new Vector3(randomX, randomY, forward);
     calibrationScript    = GameObject.FindObjectOfType <Callibration>();
     buttonsManagerScript = GameObject.FindObjectOfType <ButtonsManager>();
 }
    // Start is called before the first frame update
    void Start()
    {
        exhalationSoundScript = GameObject.FindObjectOfType <ExhalationSound>();
        breathSource          = GetComponent <AudioSource>();

        callibrationScript = GameObject.FindObjectOfType <Callibration>();
    }
    // Start is called before the first frame update
    void Start()
    {
        calIbrationScript = GameObject.FindObjectOfType <Callibration>();

        leftGlower.SetActive(false);
        rightGlower.SetActive(false);
    }
Ejemplo n.º 4
0
    // Start is called before the first frame update
    void Start()
    {
        calIbrationScript = GameObject.FindObjectOfType <Callibration>();

        audioSource = GetComponent <AudioSource>();

        rend         = GetComponent <Renderer>();
        rend.enabled = true;

        plsDisappear = GameObject.FindGameObjectsWithTag("Bubble");
    }
 private void Awake()
 {
     serialScript         = GameObject.FindObjectOfType <SerialPortUtility.SerialPortUtilityPro>();
     callibration         = GameObject.FindObjectOfType <Callibration>();
     buttonsManagerScript = GameObject.FindObjectOfType <ButtonsManager>();
 }
Ejemplo n.º 6
0
 // Start is called before the first frame update
 void Start()
 {
     bubbleBlowingMovementScript = GameObject.FindObjectOfType <BubbleBlowingMovement>();
     calScript = GameObject.FindObjectOfType <Callibration>();
 }
 // Start is called before the first frame update
 void Start()
 {
     stopSignalsScript  = GameObject.FindObjectOfType <StopSignals>();
     inhalationScript   = GameObject.FindObjectOfType <InhalationScript>();
     callibrationScript = GameObject.FindObjectOfType <Callibration>();
 }
 // Start is called before the first frame update
 void Start()
 {
     calScript = GameObject.FindObjectOfType <Callibration>();
 }
 // Start is called before the first frame update
 void Start()
 {
     //normScript = GameObject.FindObjectOfType<Normalization>();
     caliScript = GameObject.FindObjectOfType <Callibration>();
 }
 private void Awake()
 {
     callibrationScript = GameObject.FindObjectOfType <Callibration>();
 }