private void OnCallBackToSelectLevel(CallBackToSelectLevel e) { for (int i = 0; i < TutorialTextList.Count; i++) { if (GameManager.ActivatedLevel.GetComponent <LevelManager>().LevelIndex == TutorialTextList[i].Level && TutorialTextList[i].Text == CurrentText) { CurrentText = ""; StartCoroutine(HideText()); break; } } }
private void OnBackToSelectLevel(CallBackToSelectLevel e) { transform.Find("ActivateEffect").GetComponent <ParticleSystem>().Stop(); }
private void OnCallBackToSelectLevel(CallBackToSelectLevel e) { StartCoroutine(BackToSelectionMenu()); }