예제 #1
0
 private void OnCallBackToSelectLevel(CallBackToSelectLevel e)
 {
     for (int i = 0; i < TutorialTextList.Count; i++)
     {
         if (GameManager.ActivatedLevel.GetComponent <LevelManager>().LevelIndex == TutorialTextList[i].Level && TutorialTextList[i].Text == CurrentText)
         {
             CurrentText = "";
             StartCoroutine(HideText());
             break;
         }
     }
 }
예제 #2
0
 private void OnBackToSelectLevel(CallBackToSelectLevel e)
 {
     transform.Find("ActivateEffect").GetComponent <ParticleSystem>().Stop();
 }
예제 #3
0
 private void OnCallBackToSelectLevel(CallBackToSelectLevel e)
 {
     StartCoroutine(BackToSelectionMenu());
 }