示例#1
0
        public override void Initialize()
        {
            AssertPermission(GuildPermission.ManageChannels);

            _commandSet = new VoiceNameSet {
                ParentPlugin = this
            };
            GuildHandler.ChannelCreated        += OnChannelCreated;
            GuildHandler.ChannelDestroyed      += OnChannelDestroyed;
            GuildHandler.UserVoiceStateUpdated += OnVoiceStateUpdated;
            GuildHandler.GuildMemberUpdated    += OnGuildMemberUpdated;
            GuildHandler.ChannelUpdated        += OnChannelUpdated;
            InitDefaultTags();

            _channelNames = GetConfigCache("ChannelNames", x => x.GetGuild().VoiceChannels.ToDictionary(y => y.Id, z => z.Name));
            _channelNames.Store();

            _toIgnore = GetConfigCache("ToIgnore", x => new List <ulong> {
                (x.GetGuild().AFKChannel?.Id).GetValueOrDefault()
            });
            _musicBotId          = GetConfigCache("MusicBotId", x => (ulong)0);
            _internationalRoleId = GetConfigCache("MusicBotId", x => (ulong)0);
            _nameFormat          = GetConfigCache("NameFormat", x => $"{_formatStart}{_formatNameStr}{_formatEnd} - {_formatStart}{_formatGameStr}{_formatEnd} {_formatStart}({_formatAmountPlayersStr}){_formatEnd}"); // lol
            _shortenedGameNames  = GetConfigCache("ShortenedGameNames", x => new Dictionary <string, string>());

            AddConfigInfo("Set Channel Name", "Display channel names", () => "Current channel names:\n" + string.Join('\n', _channelNames.GetValue().Select(x => x.Value).ToArray()));
            AddConfigInfo <SocketVoiceChannel, string>("Set Channel Name", "Set channel name", (x, y) => _channelNames.MutateValue(z => z[x.Id] = y), (success, x, y) => $"Succesfully set channel '{x.Name}' to '{y}'", "Channel", "New name");
            AddConfigInfo <string, string>("Set Channel Name", "Set channel name", (x, y) => _channelNames.MutateValue(z => z[GuildHandler.GetVoiceChannel(x).Id] = y), (success, x, y) => "Succesfully set channel names.", "Channel", "New name");

            AddConfigInfo <SocketVoiceChannel>("Dont Name Channel", "Ignore channel", x => _toIgnore.MutateValue(y => y.Add(x.Id)), (success, x) => $"Added channel '{x.Name}' to list of ignored channels.", "Channel");
            AddConfigInfo <ulong>("Dont Name Channel", "Ignore channel", x => _toIgnore.MutateValue(y => y.Add(GuildHandler.GetVoiceChannel(x).Id)), (success, x) => $"Added channel '{GuildHandler.GetVoiceChannel (x).Name}' to list of ignored channels.", "ignored");
            AddConfigInfo <string>("Dont Name Channel", "Ignore channel", x => _toIgnore.MutateValue(y => y.Add(GuildHandler.GetVoiceChannel(x).Id)), (success, x) => $"Added channel '{GuildHandler.GetVoiceChannel(x).Name}' to list of ignored channels.", "Channel");

            AddConfigInfo <SocketVoiceChannel>("Do Name Channel", "Unignore channel", x => _toIgnore.MutateValue(y => y.Remove(x.Id)), (success, x) => $"Removed channel '{x.Name}' from list of ignored.", "Channel");
            AddConfigInfo <ulong>("Do Name Channel", "Unignore channel", x => _toIgnore.MutateValue(y => y.Remove(GuildHandler.GetVoiceChannel(x).Id)), (success, x) => $"Removed channel '{GuildHandler.GetChannel(x)}' from list of ignored.", "Channel");
            AddConfigInfo <string>("Do Name Channel", "Unignore channel", x => _toIgnore.MutateValue(y => y.Remove(GuildHandler.GetVoiceChannel(x).Id)), (success, x) => $"Removed channel '{GuildHandler.GetChannel(x)}' from list of ignored.", "Channel");

            AddConfigInfo <SocketGuildUser>("Set Music Bot", "Set music bot.", x => _musicBotId.SetValue(x.Id), (success, x) => $"Set music bot to be {x.Id}.", "Music Bot");
            AddConfigInfo <string>("Set Music Bot", "Set music bot.", x => _musicBotId.SetValue(GuildHandler.GetUser(x).Id), (success, x) => $"Set music bot to be {GuildHandler.GetUser(x).GetShownName()}.", "Music Bot");
            AddConfigInfo("Set Music Bot", "Show music bot.", () => GuildHandler.FindUser(_musicBotId.GetValue()) == null ? "Current music bot doesn't exist :(" : "Current music bot is " + GuildHandler.GetUser(_musicBotId.GetValue()).GetShownName());

            AddConfigInfo <SocketRole>("Set International Role", "Set role.", x => _internationalRoleId.SetValue(x.Id), (success, x) => $"Set international role to be {x}.", "Role");
            AddConfigInfo <string>("Set International Role", "Set role.", x => _internationalRoleId.SetValue(GuildHandler.GetRole(x).Id), (success, x) => $"Set international role to be {GuildHandler.GetRole(x).Name}.", "Role Name");
            AddConfigInfo("Set International Role", "Show role.", () => GuildHandler.FindRole(_internationalRoleId.GetValue()) == null ? "Current international role doesn't exist :(" : "Current international role is " + GuildHandler.GetRole(_internationalRoleId.GetValue()).Name);

            AddConfigInfo("Set Name Format", "Set format", () => $"Current format is '{_nameFormat.GetValue()}' which might look like this in practice: '{FormatName(_nameFormat.GetValue(), _formatStart, _formatEnd, "General 1", "Cool Game 3: The Coolest", 5)}'.");
            AddConfigInfo <string>("Set Name Format", "Set format", x => _nameFormat.SetValue(x), (success, x) => $"Set format to '{x}' which might look like this in practice: '{FormatName(x, _formatStart, _formatEnd, "General 1", "Cool Game 3: The Coolest", 5)}'.", "Format");

            AddConfigInfo <string, string>("Shorten Game Name", "Shorten a games name", (x, y) => SetShortenedGameName(x, y), (success, x, y) => $"'{x}' will now be shortened to '{y}'.", "Game", "Name");
            SendMessage("Moduthulhu-Command Root", "AddCommand", _commandSet);

            AddGeneralFeaturesStateAttribute("AutomatedVoiceNames", "Automatically changing voice channel names to reflect games played within.");

            RegisterMessageAction("AddTag", x => AddTag(new Tag((string)x[0], (string)x[1], (Func <SocketVoiceChannel, bool>)x[2])));
            RegisterMessageAction("RemoveTag", x => RemoveTag((string)x[0]));

            SetStateChangeHeaders("Tags", "The following voice channel tags has been added", "The following voice channel tags has been removed", "The following  voice channel tags has been modified");

            RegisterMessageAction("UpdateChannel", x => UpdateChannel(GuildHandler.GetVoiceChannel((ulong)x[0])).ConfigureAwait(false));
        }
示例#2
0
        private List <ulong> _temporaryChannels; // This isn't for config, but instead for keeping track of the active channels.

        public override void Initialize()
        {
            AssertPermission(Discord.GuildPermission.ManageChannels);

            GuildHandler.UserVoiceStateUpdated += UserVoiceStateUpdated;
            GuildHandler.ChannelCreated        += OnChannelCreated;
            GuildHandler.ChannelDestroyed      += OnChannelDeleted;

            _defaultChannels = GetConfigCache("DefaultVoiceChannels", x => x.GetGuild().VoiceChannels.Select(y => y.Id).ToList());
            _newVoiceNames   = GetConfigCache("NewVoiceNames", x => new List <string> {
                "Extra Voice 1", "Extra Voice 2"
            });
            _desiredFreeChannels = GetConfigCache("DesiredFreeChannels", x => 1);
            _ignoreChannels      = GetConfigCache("IgnoreChannels", x => new List <ulong> {
                x.GetGuild().AFKChannel.ZeroIfNull()
            });
            _newChannelCategory = GetConfigCache("NewChannelCategory", x => (ulong)x.GetGuild().VoiceChannels.FirstOrDefault()?.CategoryId.GetValueOrDefault());

            _newVoiceNames.OnModified += NewVoiceName_OnModified;

            AddConfigInfo <SocketVoiceChannel>("Add Default Channel", "Add default channel", x => _defaultChannels.MutateValue(y => y.Add(x.Id)), x => $"Added channel '{x.Name}' to list of default.", "Channel");
            AddConfigInfo <ulong>("Add Default Channel", "Add default channel", x => _defaultChannels.MutateValue(y => y.Add(GuildHandler.GetVoiceChannel(x).Id)), x => $"Added channel '{GuildHandler.GetVoiceChannel(x).Name}' to list of default.", "Channel");
            AddConfigInfo <string>("Add Default Channel", "Add default channel", x => _defaultChannels.MutateValue(y => y.Add(GuildHandler.GetVoiceChannel(x).Id)), x => $"Added channel '{GuildHandler.GetVoiceChannel(x).Name}' to list of default.", "Channel");
            AddConfigInfo("Add Default Channel", "List default channels", () => "Current default channels are:\n" + string.Join('\n', _defaultChannels.GetValue().Select(x => GuildHandler.GetVoiceChannel(x).Name)));

            AddConfigInfo <SocketVoiceChannel>("Remove Default Channel", "Remove default channel", x => _defaultChannels.MutateValue(y => y.Remove(x.Id)), x => $"Removed channel '{x.Name}' from list of default.", "Channel");
            AddConfigInfo <ulong>("Remove Default Channel", "Remove default channel", x => _defaultChannels.MutateValue(y => y.Remove(GuildHandler.GetVoiceChannel(x).Id)), x => $"Removed channel '{GuildHandler.GetVoiceChannel(x).Name}' from list of default.", "Channel");
            AddConfigInfo <string>("Remove Default Channel", "Remove default channel", x => _defaultChannels.MutateValue(y => y.Remove(GuildHandler.GetVoiceChannel(x).Id)), x => $"Removed channel '{GuildHandler.GetVoiceChannel(x).Name}' from list of default.", "Channel");

            AddConfigInfo <string>("Add Voice Name", "Add voice name", x => _newVoiceNames.MutateValue(y => y.Add(x)), x => $"Added '{x}' name to list of possible options.", "Name");
            AddConfigInfo("Add Voice Name", "List voice names", () => "Current possible extra voice names:\n " + string.Join('\n', _newVoiceNames.GetValue()));
            AddConfigInfo <string>("Remove Voice Name", "Remove voice name", x => _newVoiceNames.MutateValue(y => y.Remove(x)), x => $"Removed '{x}' name from list of possible options.", "Name");

            AddConfigInfo <int>("Set Desired Free Channels", "Set desired amount", x => _desiredFreeChannels.SetValue(x), x => $"Set desired amount to {x}", "Amount");
            AddConfigInfo("Set Desired Free Channels", "Show desired amount", () => $"Current desired amount is {_desiredFreeChannels.GetValue ()}");

            AddConfigInfo <SocketVoiceChannel>("Ignore Channel", "Ignore channel", x => _ignoreChannels.MutateValue(y => y.Add(x.Id)), x => $"Added channel '{x.Name}' to list of ignored.", "Channel");
            AddConfigInfo <ulong>("Ignore Channel", "Ignore channel", x => _ignoreChannels.MutateValue(y => y.Add(GuildHandler.GetVoiceChannel(x).Id)), x => $"Added channel '{GuildHandler.GetVoiceChannel(x).Name}' to list of default.", "ignored");
            AddConfigInfo <string>("Ignore Channel", "Ignore channel", x => _ignoreChannels.MutateValue(y => y.Add(GuildHandler.GetVoiceChannel(x).Id)), x => $"Added channel '{GuildHandler.GetVoiceChannel(x).Name}' to list of ignored.", "Channel");

            AddConfigInfo <SocketVoiceChannel>("Unignore Channel", "Unignore channel", x => _ignoreChannels.MutateValue(y => y.Remove(x.Id)), x => $"Removed channel '{x.Name}' from list of ignored.", "Channel");
            AddConfigInfo <ulong>("Unignore Channel", "Unignore channel", x => _ignoreChannels.MutateValue(y => y.Remove(GuildHandler.GetVoiceChannel(x).Id)), x => $"Removed channel '{GuildHandler.GetVoiceChannel(x).Name}' from list of ignored.", "Channel");
            AddConfigInfo <string>("Unignore Channel", "Unignore channel", x => _ignoreChannels.MutateValue(y => y.Remove(GuildHandler.GetVoiceChannel(x).Id)), x => $"Removed channel '{GuildHandler.GetVoiceChannel(x).Name}' from list of ignored.", "Channel");

            AddConfigInfo <SocketCategoryChannel>("Set New Channel Category", "Set category", x => _newChannelCategory.SetValue(x.Id), x => $"Set category where new channels will be created to {x.Name}", "Channel");
            AddConfigInfo <ulong>("Set New Channel Category", "Set category", x => _newChannelCategory.SetValue(GuildHandler.GetCategoryChannel(x).Id), x => $"Set category where new channels will be created to {GuildHandler.GetCategoryChannel(x).Name}", "Channel");
            AddConfigInfo <string>("Set New Channel Category", "Set category", x => _newChannelCategory.SetValue(GuildHandler.GetCategoryChannel(x).Id), x => $"Set category where new channels will be created to {GuildHandler.GetCategoryChannel(x).Name}", "Channel");
            AddConfigInfo("Set New Channel Category", "Get category", () => $"New channels will currently be created in category {GuildHandler.GetCategoryChannel(_newChannelCategory.GetValue()).Name}");
        }
示例#3
0
        public override void Initialize()
        {
            GuildHandler.UserJoined         += OnUserJoinedGuild;
            GuildHandler.UserLeft           += OnUserLeftGuild;
            GuildHandler.UserBanned         += OnUserBannedFromGuild;
            GuildHandler.UserUnbanned       += OnUserUnbannedFromGuild;
            GuildHandler.GuildMemberUpdated += OnGuildMemberUpdated;

            _channelId         = GetConfigCache("MessageChannelID", x => x.GetGuild().TextChannels.FirstOrDefault().ZeroIfNull());
            _onUserJoinedGuild = GetConfigCache("OnUserJoinedGuild", x => new List <string> {
                "**[USERNAME]** has joined this server!"
            });
            _onUserJoinedGuildByInvite = GetConfigCache("OnUserJoinedNewGuildByInvite", x => new List <string> {
                "**[USERNAME]** has joined this server through the help of **[INVITERNAME]**!"
            });
            _onUserLeftGuild = GetConfigCache("OnUserLeftGuild", x => new List <string> {
                "**[USERNAME]** has left this server. :C"
            });
            _onUserBannedFromGuild = GetConfigCache("OnUserBannedFromGuild", x => new List <string> {
                "**[USERNAME]** has been banned from this server."
            });
            _onUserUnbannedFromGuild = GetConfigCache("OnUserUnbannedFromGuild", x => new List <string> {
                "**[USERNAME]** has been unbanned from this server!"
            });
            _onUserNameChanged = GetConfigCache("OnUserNameChanged", x => new List <string> {
                "**[USERNAME] changed their name to **[NEWNAME]**!"
            });

            AddConfigInfoForMessage(_onUserJoinedGuild, "On New Member");
            AddConfigInfoForMessage(_onUserLeftGuild, "On Member Left");
            AddConfigInfoForMessage(_onUserBannedFromGuild, "On Member Banned");
            AddConfigInfoForMessage(_onUserUnbannedFromGuild, "On Member Unbanned");
            AddConfigInfoForMessage(_onUserNameChanged, "On Name Changed");
            AddConfigInfoForMessage(_onUserJoinedGuildByInvite, "On New Member Invited");

            // TODO: Split names and descriptions into seperate methods, and link using an identifier.
            AddConfigInfo <SocketTextChannel>("Set Message Channel", "Set channel", y => _channelId.SetValue(y.Id), (success, y) => $"Message channel set to {y.Mention}", "Channel");
            AddConfigInfo <ulong>("Set Message Channel", "Set channel", y => _channelId.SetValue(GuildHandler.GetTextChannel(y).Id), (success, y) => $"Message channel set to {GuildHandler.GetTextChannel(y).Mention}", "Channel");
            AddConfigInfo <string>("Set Message Channel", "Set channel", y => _channelId.SetValue(GuildHandler.GetTextChannel(y).Id), (success, y) => $"Message channel set to {GuildHandler.GetTextChannel(y).Mention}", "Channel");

            if (HasPermission(GuildPermission.ManageGuild))
            {
                _inviteHandler = new InviteHandler(GuildHandler);
                _ = _inviteHandler.Intialize().ConfigureAwait(false);
            }

            AddGeneralFeaturesStateAttribute("ServerMessages", "Automated messages when certain server events occur.");
        }
示例#4
0
        private void PurgeDuplicateEnabledPlugins()
        {
            List <string> value    = _enabledPlugins.GetValue();
            List <string> newValue = new List <string>(value);

            for (int x = 0; x < value.Count; x++)
            {
                for (int y = 0; y < value.Count; y++)
                {
                    if (x == y)
                    {
                        continue;
                    }

                    string xx = value[x];
                    string yy = value[y];

                    string shortest = xx.Length > yy.Length ? yy : xx;
                    string longest  = xx.Length > yy.Length ? xx : yy;

                    if (longest.StartsWith(shortest, StringComparison.Ordinal))
                    {
                        newValue.Remove(longest);
                        Log.Write(Log.Type.PLUGIN, $"Purged duplicate {shortest} plugin in enabled list.");
                    }
                }
            }
            if (value.Count != newValue.Count)
            {
                _enabledPlugins.SetValue(newValue);
            }
        }
示例#5
0
        public override void Initialize()
        {
            if (!IsInNovember(DateTime.Now))
            {
                throw new NotNovemberException("I can only nut during november, the one month where one must not nut.");
            }

            _chanceStartDay      = GetConfigCache("ChanceStartDay", x => 10);
            _chanceStartPercent  = GetConfigCache("ChanceStartPercent", x => 10f);
            _chancePerDayPercent = GetConfigCache("ChancePerDayPercent", x => 5f);
            _refractoryPeriod    = GetConfigCache("RefractoryPeriod", x => 60 * 60 * 2); // two hours.
            _nutters             = GetDataCache("Nutters", x => new List <ulong>());

            AddConfigInfo <int>("setchancestartday", "", (x) => _chanceStartDay.SetValue(x), (success, x) => $"Start day set to day {x}.", "day");
            AddConfigInfo <float>("setchancestartpercent", "", (x) => _chanceStartPercent.SetValue(x), (success, x) => $"Starting chance after starting day set to {x}%", "chance");
            AddConfigInfo <float>("setchanceperday", "", (x) => _chancePerDayPercent.SetValue(x), (success, x) => $"Chance per day after starting day set to {x}%", "chance per day");
            AddConfigInfo <int>("setrefractoryperiod", "", (x) => _refractoryPeriod.SetValue(x), (success, x) => $"Refractory period set to {x} seconds.", "seconds");

            GuildHandler.Clock.OnDayPassed += CheckDate;

            _nutCommand = new NutCommand()
            {
                ParentPlugin = this
            };
            SendMessage("Moduthulhu-Command Root", "AddCommand", _nutCommand);
        }
 public override void Initialize()
 {
     cmd = new UrbanDefineCommand {
         ParentPlugin = this
     };
     SendMessage("Moduthulhu-Command Root", "AddCommand", cmd);
     _enableHyperlinkReactions = GetConfigCache("EnableHyperlinkReactions", x => false);
     AddConfigInfo("Toggle Hyperlink Reactions", "Toggle reactions", () => _enableHyperlinkReactions.SetValue(!_enableHyperlinkReactions.GetValue()), (success) => _enableHyperlinkReactions.GetValue() ? "Hyperlink reactions has been enabled." : "Hyperlink reactions has been disabled.");
     GuildHandler.ReactionAdded += GuildHandler_ReactionAdded;
 }
        public override void Initialize()
        {
            GuildHandler.UserJoined += GuildHandler_UserJoined;
            PopulateReferenceFunctions();

            _title       = GetConfigCache("Title", x => "Welcome to [ServerName]!");
            _description = GetConfigCache("Description", x => "Hello [Joinee]! You have been invited and thus completely voluntarily joined [ServerName], and we are absolutely thrilled to have you here! There is absolutely no reason to believe any memetic hazards to have been at play!");
            _url         = GetConfigCache <string>("Url", x => null);
            _colourHex   = GetConfigCache("Colour", x => "08F26E");
            _iconUrl     = GetConfigCache("IconUrl", x => "[ServerIconUrl]");
            _author      = GetConfigCache("Author", x => new EmbedAuthor(GuildHandler.BotUser.GetShownName(), null, GuildHandler.BotUser.GetAvatarUrl()));
            _fields      = GetConfigCache("Fields", x => new List <FieldData>());
            _footerText  = GetConfigCache("Footer", x => "[DateNow]");

            _command = new DemoWelcomeMessageCommand {
                ParentPlugin = this
            };
            SendMessage("Moduthulhu-Command Root", "AddCommand", _command);

            AddConfigInfo <string>("Set Welcome Title", "Set title", x => _title.SetValue(x), (success, x) => $"Welcome message title has been set to '{x}'.", "Title");
            AddConfigInfo <string>("Set Welcome Description", "Set description", x => _description.SetValue(x), (success, x) => $"Welcome message description has been set to '{x}'.", "Description");
            AddConfigInfo <string>("Set Welcome Url", "Set url", x => _url.SetValue(x), (success, x) => $"Welcome message url has been set to '{x}'.", "Url");
            AddConfigInfo <string>("Set Welcome Colour", "Set color (hex)", x => _colourHex.SetValue(x), (success, x) => $"Welcome message colour has been set to '#{x}'.", "Colour (hex)");
            AddConfigInfo <string>("Set Welcome Icon Url", "Set icon url", x => _iconUrl.SetValue(x), (success, x) => $"Welcome message icon url has been set to '{x}'.", "Icon Url");
            AddConfigInfo <string>("Set Welcome Footer", "Set footer", x => _footerText.SetValue(x), (success, x) => $"Welcome message footer has been set to '{x}'.", "Footer");

            AddConfigInfo <string, string>("Add Welcome Field", "Add field", (x, y) => _fields.MutateValue(z => z.Add(new FieldData(x, y, false))), (success, x, y) => $"Added field with title '{x}' and value '{y}'", "Title", "Value");
            AddConfigInfo <string, string, bool>("Add Welcome Field", "Add field", (x, y, z) => _fields.MutateValue(w => w.Add(new FieldData(x, y, z))), (success, x, y, z) => $"Added field with title '{x}' and value '{y}' that is inline: {z}", "Title", "Value", "Inline");
            AddConfigInfo("Add Welcome Field", "Add field", () => $"Current fields in the welcome message embed:{string.Join ("\n", _fields.GetValue ().Select (x => $"**{x.Name}**\n{x.Value}"))}");

            AddConfigInfo <string>("Remove Welcome Field", "Remove field", x => _fields.MutateValue(y => y.RemoveAll(z => z.Name == x)), (success, x) => $"Removed any fields with the title '{x}'.", "Title");

            AddConfigInfo <IUser>("Set Welcome Author", "Set Author", x => _author.SetValue(new EmbedAuthor(x.GetShownName(), null, x.GetAvatarUrl())), (success, x) => $"Set welcome message author to {x.GetShownName ()}.", "User");
            AddConfigInfo <string>("Set Welcome Author", "Set Author", x => _author.SetValue(new EmbedAuthor(x, null, null)), (success, x) => $"Set welcome message author to '{x}'.", "Author Name");
            AddConfigInfo <string, string>("Set Welcome Author", "Set Author", (x, y) => _author.SetValue(new EmbedAuthor(x, null, y)), (success, x, y) => $"Set welcome message author to '{x}' with icon url '{y}'.", "Author Name", "Author Icon Url");
            AddConfigInfo <string, string, string>("Set Welcome Author", "Set Author", (x, y, z) => _author.SetValue(new EmbedAuthor(x, z, y)), (success, x, y, z) => $"Set welcome message author to '{x}' with icon url '{y}' and url to {z}.", "Author Name", "Author Icon Url", "Author Url");
        }
示例#8
0
        public override void Initialize()
        {
            _command = new SetColour {
                ParentPlugin = this
            };

            GuildHandler.UserJoined += OnUserJoined;
            SendMessage("Moduthulhu-Command Root", "AddCommand", _command);

            _colourRolePrefix = GetConfigCache("ColourRolePrefix", x => "cl_");
            _colourOnJoin     = GetConfigCache("ColourOnJoin", x => false);

            AddConfigInfo <string>("Set Colour Prefix", "Set colour prefix", x => _colourRolePrefix.SetValue(x), (success, x) => $"Set colour prefix to '{x}'", "Prefix");
            AddConfigInfo("Set Colour Prefix", "Get colour prefix", () => $"Current colour prefix is '{_colourRolePrefix.GetValue()}'.");

            AddConfigInfo("Colour on Join", "Colour on join?", () => _colourOnJoin.SetValue(!_colourOnJoin.GetValue()), (success) => _colourOnJoin.GetValue() ? $"New members now be automatically given a random available colour on join." : $"New members will no longer be coloured on join.");
        }
示例#9
0
        public GuildNotifier(GuildHandler parentGuild)
        {
            _parentGuild         = parentGuild;
            _notificationChannel = new CachedValue <ulong>(
                new DoubleKeyJsonRepository("pluginconfig"), _parentGuild.GuildId, "NotificationChannel", () => (_parentGuild.GetGuild().TextChannels.FirstOrDefault()?.Id).GetValueOrDefault());
            _allowNotifications = new CachedValue <bool>(
                new DoubleKeyJsonRepository("pluginconfig"), _parentGuild.GuildId, "AllowNotifications", () => true);

            _parentGuild.Config.Add("Set Notification Channel", "Set channel", "Universal Settings",
                                    new Action <SocketTextChannel>(x => _notificationChannel.SetValue(x.Id)),
                                    new Func <SocketTextChannel, string>(x => $"Set notification channel to {x.Mention}"),
                                    "Channel");
            _parentGuild.Config.Add("Set Notification Channel", "Set channel", "Universal Settings", new Action(() => { }), new Func <string>(
                                        () => $"Current notification channel is {GetNotificationChannelName()}"));
            _parentGuild.Config.Add("Toggle Notifications", "Toggle notications", "Universal Settings", new Action(() => _allowNotifications.SetValue(!_allowNotifications.GetValue())), new Func <string>(
                                        () => _allowNotifications.GetValue() ? "You have opted in to bot notifications." : "You have opted out of bot notifications."));
        }
示例#10
0
        public override void Initialize()
        {
            GuildHandler.ReactionAdded   += OnReactionAdded;
            GuildHandler.ReactionRemoved += OnReactionRemoved;
            SendMessage("Lomztein-Command Root", "AddCommand", karmaCommand);
            karmaCommand.ParentPlugin = this;

            _upvoteEmoteId   = GetConfigCache("UpvoteEmoteId", x => x.GetGuild().Emotes.Where(y => y.Name == "upvote").FirstOrDefault().ZeroIfNull());
            _downvoteEmoteId = GetConfigCache("DownvoteEmoteId", x => x.GetGuild().Emotes.Where(y => y.Name == "downvote").FirstOrDefault().ZeroIfNull());

            _karma = GetDataCache("Karma", x => new Dictionary <ulong, Selfworth>());

            AddConfigInfo("Set Upvote Emote", "Get emote", () => $"Current upvote emote is '{GuildHandler.GetGuild().GetEmoteAsync(_upvoteEmoteId.GetValue()).Result.Name}'.");
            AddConfigInfo("Set Upvote Emote", "Set emote", new Action <string>(x => _upvoteEmoteId.SetValue((GuildHandler.GetGuild().GetEmoteAsync(_upvoteEmoteId.GetValue()).Result?.Id).GetValueOrDefault())),
                          () => $"Set upvote emote to '{GuildHandler.GetGuild().GetEmoteAsync(_upvoteEmoteId.GetValue()).Result?.Name}'.", "Emote");
            AddConfigInfo("Set Downvote Emote", "Get emote", () => $"Current downvote emote is '{GuildHandler.GetGuild().GetEmoteAsync(_downvoteEmoteId.GetValue()).Result.Name}'.");
            AddConfigInfo("Set Downvote Emote", "Set emote", new Action <string>(x => _downvoteEmoteId.SetValue((GuildHandler.GetGuild().GetEmoteAsync(_downvoteEmoteId.GetValue()).Result?.Id).GetValueOrDefault())),
                          () => $"Set downote emote to '{GuildHandler.GetGuild().GetEmoteAsync(_downvoteEmoteId.GetValue()).Result?.Name}'.", "Emote");
        }
示例#11
0
        public override void Initialize()
        {
            GuildHandler.ReactionAdded   += OnReactionAdded;
            GuildHandler.ReactionRemoved += OnReactionRemoved;
            _karmaCommand = new KarmaCommandSet {
                ParentPlugin = this
            };
            SendMessage("Moduthulhu-Command Root", "AddCommand", _karmaCommand);

            _upvoteEmoteId   = GetConfigCache("UpvoteEmoteId", x => x.GetGuild().Emotes.Where(y => y.Name == "upvote").FirstOrDefault().ZeroIfNull());
            _downvoteEmoteId = GetConfigCache("DownvoteEmoteId", x => x.GetGuild().Emotes.Where(y => y.Name == "downvote").FirstOrDefault().ZeroIfNull());

            AddConfigInfo("Set Upvote Emote", "Get emote", () => $"Current upvote emote is '{GuildHandler.GetGuild().GetEmoteAsync(_upvoteEmoteId.GetValue()).Result.Name}'.");
            AddConfigInfo <string>("Set Upvote Emote", "Set emote", x => _upvoteEmoteId.SetValue((GuildHandler.GetGuild().GetEmoteAsync(_upvoteEmoteId.GetValue()).Result?.Id).GetValueOrDefault()),
                                   (success, x) => $"Set upvote emote to '{x}'.", "Emote");
            AddConfigInfo("Set Downvote Emote", "Get emote", () => $"Current downvote emote is '{GuildHandler.GetGuild().GetEmoteAsync(_downvoteEmoteId.GetValue()).Result.Name}'.");
            AddConfigInfo <string>("Set Downvote Emote", "Set emote", x => _downvoteEmoteId.SetValue((GuildHandler.GetGuild().GetEmoteAsync(_downvoteEmoteId.GetValue()).Result?.Id).GetValueOrDefault()),
                                   (success, x) => $"Set downote emote to '{x}'.", "Emote");

            AddGeneralFeaturesStateAttribute("Karma", "Tracking of total upvotes / downvotes per user.");
        }
示例#12
0
        public override void Initialize()
        {
            GuildHandler.JoinedGuild        += OnJoinedNewGuild;
            GuildHandler.UserJoined         += OnUserJoinedGuild;
            GuildHandler.UserLeft           += OnUserLeftGuild;
            GuildHandler.UserBanned         += OnUserBannedFromGuild;
            GuildHandler.UserUnbanned       += OnUserUnbannedFromGuild;
            GuildHandler.GuildMemberUpdated += OnGuildMemberUpdated;

            _channelId        = GetConfigCache("MessageChannelID", x => x.GetGuild().TextChannels.FirstOrDefault().ZeroIfNull());
            _onJoinedNewGuild = GetConfigCache("OnJoinedNewGuild", x => new List <string> {
                "**[BOTNAME]** here, arrived ready and primed to crash at inoppertune times!"
            });
            _onUserJoinedGuild = GetConfigCache("OnUserJoinedGuild", x => new List <string> {
                "**[USERNAME]** has joined this server!"
            });
            _onUserJoinedGuildByInvite = GetConfigCache("OnUserJoinedNewGuildByInvite", x => new List <string> {
                "**[USERNAME]** has joined this server through the help of **[INVITERNAME]**!"
            });
            _onUserLeftGuild = GetConfigCache("OnUserLeftGuild", x => new List <string> {
                "**[USERNAME]** has left this server. :C"
            });
            _onUserBannedFromGuild = GetConfigCache("OnUserBannedFromGuild", x => new List <string> {
                "**[USERNAME]** has been banned from this server."
            });
            _onUserUnbannedFromGuild = GetConfigCache("OnUserUnbannedFromGuild", x => new List <string> {
                "**[USERNAME]** has been unbanned from this server!"
            });
            _onUserNameChanged = GetConfigCache("OnUserNameChanged", x => new List <string> {
                "**[USERNAME] changed their name to **[NEWNAME]**!"
            });

            AddConfigInfoForMessage(_onJoinedNewGuild, "On Bot Joined");
            AddConfigInfoForMessage(_onUserJoinedGuild, "On New Member");
            AddConfigInfoForMessage(_onUserJoinedGuildByInvite, "On New Member Inviteds");
            AddConfigInfoForMessage(_onUserLeftGuild, "On Member Left");
            AddConfigInfoForMessage(_onUserBannedFromGuild, "On Member Banned");
            AddConfigInfoForMessage(_onUserUnbannedFromGuild, "On Member Unbanned");
            AddConfigInfoForMessage(_onUserNameChanged, "On Name Changed");

            AddConfigInfo("Set Message Channel", "Set channel", new Action <int, SocketTextChannel>((x, y) => _channelId.SetValue(y.Id)), () => $"Message channel set to {GuildHandler.GetTextChannel(_channelId.GetValue ()).Name}", "Index", "Channel");
            AddConfigInfo("Set Message Channel", "Set channel", new Action <int, ulong>((x, y) => _channelId.SetValue(y)), () => $"Message channel set to {GuildHandler.GetTextChannel(_channelId.GetValue()).Name}", "Index", "Channel");
            AddConfigInfo("Set Message Channel", "Set channel", new Action <int, string>((x, y) => _channelId.SetValue(GuildHandler.FindTextChannel(y).Id)), () => $"Message channel set to {GuildHandler.GetTextChannel(_channelId.GetValue()).Name}", "Index", "Channel");

            _inviteHandler = new InviteHandler(GuildHandler);
            _ = _inviteHandler.Intialize().ConfigureAwait(false);
        }
示例#13
0
        public override void Initialize()
        {
            _announcementChannel = GetConfigCache("AnnouncementChannel", x => x.GetGuild().TextChannels.FirstOrDefault(y => y.Name == "general" || y.Name == "main" || y.Name == "chat").ZeroIfNull());
            _announcementMessage = GetConfigCache("AnnouncementMessage", x => "Congratulations to **[USERNAME]** as today they celebrate their [AGE] birthday!");

            // TODO: Implement some basic error handling, such as what happens if you provide it with a non-existing channel.
            AddConfigInfo("Set Birthday Channel", "Set announcement channel.", new Action <string>(x => _announcementChannel.SetValue(GuildHandler.FindTextChannel(x).Id)), () => $"Channel channel set to {GuildHandler.GetTextChannel(_announcementChannel.GetValue()).Mention}.", "Channel Name");
            AddConfigInfo("Set Birthday Channel", "Set announcement channel.", new Action <ulong>(x => _announcementChannel.SetValue(x)), () => $"Channel channel set to {GuildHandler.GetTextChannel(_announcementChannel.GetValue()).Mention}.", "Channel Id");
            AddConfigInfo("Set Birthday Channel", "Set announcement channel.", new Action <SocketTextChannel>(x => _announcementChannel.SetValue(x.Id)), () => $"Channel channel set to {GuildHandler.GetTextChannel(_announcementChannel.GetValue()).Mention}.", "Channel");
            AddConfigInfo("Set Birthday Channel", "Get announcement channel.", () => $"Current announcement channel is {GuildHandler.GetTextChannel(_announcementChannel.GetValue()).Mention}.");

            AddConfigInfo("Set Birthday Message", "Set birthday message.", new Action <string>(x => _announcementMessage.SetValue(x)), () => $"New announcement message: '{_announcementMessage.GetValue()}'.", "Message");
            AddConfigInfo("Set Birthday Message", "Get birthday message.", () => $"Current announcement message: '{_announcementMessage.GetValue()}'.");

            _command = new BirthdayCommand()
            {
                ParentPlugin = this
            };
            _allBirthdays = GetDataCache("Birthdays", x => new Dictionary <ulong, BirthdayDate>());

            GuildHandler.Clock.OnHourPassed += Clock_OnHourPassed;

            SendMessage("Lomztein-CommandRoot", "AddCommand", _command);
        }
示例#14
0
        public override void Initialize()
        {
            commandSet = new VoiceNameSet()
            {
                ParentPlugin = this
            };
            GuildHandler.ChannelCreated        += OnChannelCreated;
            GuildHandler.ChannelDestroyed      += OnChannelDestroyed;
            GuildHandler.UserVoiceStateUpdated += OnVoiceStateUpdated;
            GuildHandler.GuildMemberUpdated    += OnGuildMemberUpdated;
            InitDefaultTags();

            _channelNames = GetConfigCache("ChannelNames", x => x.GetGuild().VoiceChannels.ToDictionary(y => y.Id, z => z.Name));
            _toIgnore     = GetConfigCache("ToIgnore", x => new List <ulong>()
            {
                (x.GetGuild().AFKChannel?.Id).GetValueOrDefault()
            });
            //_nameFormat = GetConfigCache("NameFormat", x => "[TAGS][NAME] - [GAME]");
            _musicBotId          = GetConfigCache("MusicBotId", x => (ulong)0);
            _internationalRoleId = GetConfigCache("MusicBotId", x => (ulong)0);

            AddConfigInfo("Set Channel Name", "Display channel names", () => "Current channel names:\n" + string.Join('\n', _channelNames.GetValue().Select(x => x.Value).ToArray()));
            AddConfigInfo("Set Channel Name", "Set channel name", new Action <SocketVoiceChannel, string>((x, y) => _channelNames.MutateValue(z => z[x.Id] = y)), () => "Succesfully set channel names.", "Channel", "New name");
            AddConfigInfo("Set Channel Name", "Set channel name", new Action <string, string>((x, y) => _channelNames.MutateValue(z => z[GuildHandler.FindVoiceChannel(x).Id] = y)), () => "Succesfully set channel names.", "Channel", "New name");

            AddConfigInfo("Dont Name Channel", "Ignore channel", new Action <SocketVoiceChannel>((x) => _toIgnore.MutateValue(y => y.Add(x.Id))), () => "Added channel to list of ignored.", "Channel");
            AddConfigInfo("Dont Name Channel", "Ignore channel", new Action <ulong>((x) => _toIgnore.MutateValue(y => y.Add(x))), () => "Added channel to list of default.", "ignored");
            AddConfigInfo("Dont Name Channel", "Ignore channel", new Action <string>((x) => _toIgnore.MutateValue(y => y.Add(GuildHandler.FindVoiceChannel(x).Id))), () => "Added channel to list of ignored.", "Channel");

            AddConfigInfo("Do Name Channel", "Unignore channel", new Action <SocketVoiceChannel>((x) => _toIgnore.MutateValue(y => y.Remove(x.Id))), () => "Removed channel from list of ignored.", "Channel");
            AddConfigInfo("Do Name Channel", "Unignore channel", new Action <ulong>((x) => _toIgnore.MutateValue(y => y.Remove(x))), () => "Removed channel from list of ignored.", "Channel");
            AddConfigInfo("Do Name Channel", "Unignore channel", new Action <string>((x) => _toIgnore.MutateValue(y => y.Remove(GuildHandler.FindVoiceChannel(x).Id))), () => "Removed channel from list of ignored.", "Channel");

            AddConfigInfo("Set Music Bot", "Set music bot.", new Action <SocketGuildUser>((x) => _musicBotId.SetValue(x.Id)), () => $"Set music bot to be {GuildHandler.GetUser(_musicBotId.GetValue()).GetShownName()}.", "Music Bot");
            AddConfigInfo("Set Music Bot", "Set music bot.", new Action <string>((x) => _musicBotId.SetValue(GuildHandler.FindUser(x).Id)), () => $"Set music bot to be {GuildHandler.GetUser(_musicBotId.GetValue()).GetShownName()}.", "Music Bot");
            AddConfigInfo("Set Music Bot", "Show music bot.", () => GuildHandler.GetUser(_musicBotId.GetValue()) == null ? "Current music bot doesn't exist :(" : "Current music bot is " + GuildHandler.GetUser(_musicBotId.GetValue()).GetShownName());

            AddConfigInfo("Set International Role", "Set role.", new Action <SocketRole>((x) => _internationalRoleId.SetValue(x.Id)), () => $"Set international role to be {GuildHandler.GetRole(_internationalRoleId.GetValue()).Name}.", "Role");
            AddConfigInfo("Set International Role", "Set role.", new Action <string>((x) => _internationalRoleId.SetValue(GuildHandler.FindRole(x).Id)), () => $"Set international role to be {GuildHandler.GetRole(_internationalRoleId.GetValue()).Name}.", "Role Name");
            AddConfigInfo("Set International Role", "Show role.", () => GuildHandler.GetRole(_internationalRoleId.GetValue()) == null ? "Current international role doesn't exist :(" : "Current international role is " + GuildHandler.GetRole(_internationalRoleId.GetValue()).Name);

            SendMessage("Lomztein-Command Root", "AddCommand", commandSet);
        }
示例#15
0
        public override void Initialize()
        {
            _announcementChannel = GetConfigCache("AnnouncementChannel", x => x.GetGuild().TextChannels.FirstOrDefault(y => y.Name == "general" || y.Name == "main" || y.Name == "chat").ZeroIfNull());
            _announcementMessage = GetConfigCache("AnnouncementMessage", x => "Congratulations to **[USERNAME]** as today they celebrate their [AGE] birthday!");

            AddConfigInfo <string>("Set Birthday Channel", "Set announcement channel.", x => _announcementChannel.SetValue(GuildHandler.GetVoiceChannel(x).Id), x => $"Channel channel set to {GuildHandler.GetTextChannel(x).Mention}.", "Channel Name");
            AddConfigInfo <ulong>("Set Birthday Channel", "Set announcement channel.", x => _announcementChannel.SetValue(GuildHandler.GetVoiceChannel(x).Id), x => $"Channel channel set to {GuildHandler.GetTextChannel(x).Mention}.", "Channel Id");
            AddConfigInfo <SocketTextChannel>("Set Birthday Channel", "Set announcement channel.", x => _announcementChannel.SetValue(x.Id), x => $"Channel channel set to {x.Name}", "Channel");
            AddConfigInfo("Set Birthday Channel", "Get announcement channel.", () => $"Current announcement channel is {GuildHandler.GetTextChannel(_announcementChannel.GetValue()).Mention}.");

            AddConfigInfo <string>("Set Birthday Message", "Set birthday message.", x => _announcementMessage.SetValue(x), x => $"New announcement message: '{x}'.", "Message");
            AddConfigInfo("Set Birthday Message", "Get birthday message.", () => $"Current announcement message: '{_announcementMessage.GetValue()}'.");

            _command = new BirthdayCommand {
                ParentPlugin = this
            };
            _allBirthdays = GetDataCache("Birthdays", x => new Dictionary <ulong, BirthdayDate>());

            GuildHandler.Clock.OnHourPassed += Clock_OnHourPassed;

            SendMessage("Moduthulhu-Command Root", "AddCommand", _command);

            AddGeneralFeaturesStateAttribute("BirthdayGreetings", "Automatic birthday wishing if desired.");
        }
示例#16
0
 private void ResetNotificationChannel() => _notificationChannel.SetValue((_parentGuild.GetGuild().TextChannels.FirstOrDefault()?.Id).GetValueOrDefault());
        public override void Initialize()
        {
            InitConverters(_converters);
            _chanceToAutoConvert = GetConfigCache("ChanceToAutoConvert", x => 1d);
            AddConfigInfo <double>("chancetoautoconvert", "Auto conversion chance", x => _chanceToAutoConvert.SetValue(x), (success, chance) => "Auto conversion chance set to " + chance, "chance");
            GuildHandler.MessageReceived += OnMessageRecieved;

            _command = new ConvertCommand()
            {
                ParentPlugin = this
            };
            SendMessage("Moduthulhu-Command Root", "AddCommand", _command);
        }