protected override void OnInitializeTrashObject() { if (CachedParticleSystem != null) { CachedParticleSystem.GetComponent <Renderer> ().sortingLayerName = "Particles"; } InitializeHitEffect(); StartCoroutine(WaitToDisappear()); }
public void Stop() { CachedParticleSystem.Stop(true); }
public void Play() { CachedParticleSystem.Play(true); hasPlayed = true; }