コード例 #1
0
    protected override void OnInitializeTrashObject()
    {
        if (CachedParticleSystem != null)
        {
            CachedParticleSystem.GetComponent <Renderer> ().sortingLayerName = "Particles";
        }

        InitializeHitEffect();
        StartCoroutine(WaitToDisappear());
    }
コード例 #2
0
 public void Stop()
 {
     CachedParticleSystem.Stop(true);
 }
コード例 #3
0
 public void Play()
 {
     CachedParticleSystem.Play(true);
     hasPlayed = true;
 }