示例#1
0
        protected override void OnInit(UIForm uiform, object userData)
        {
            base.OnInit(uiform, userData);
            m_CachedCanvas                 = CachedGameObject.GetOrAddComponent <Canvas>();
            m_CachedCanvas.worldCamera     = GameEntry.UI.UICamera; //设置UI相机
            m_CachedCanvas.overrideSorting = true;
            OriginalDepth = m_CachedCanvas.sortingOrder;            //初始深度

            m_CanvasGroup = CachedGameObject.GetOrAddComponent <CanvasGroup>();

            RectTransform rectTrans = CachedTransform as RectTransform;

            rectTrans.anchorMin        = Vector2.zero;
            rectTrans.anchorMax        = Vector2.one;
            rectTrans.anchoredPosition = Vector2.zero;
            rectTrans.sizeDelta        = Vector2.zero;

            CachedGameObject.GetOrAddComponent <GraphicRaycaster>();

            //设置所有字体
            Text[] texts = GetComponentsInChildren <Text>(true);
            for (int i = 0; i < texts.Length; i++)
            {
                texts[i].font = s_MainFont;
                if (!string.IsNullOrEmpty(texts[i].text))
                {
                    texts[i].text = GameEntry.Localization.GetString(texts[i].text);
                }
            }
        }