示例#1
0
        void InitializeHierarchyIfNeeded()
        {
            if (children != null)
            {
                return;
            }

            parent = CachedGameObject.GetComponentInParent <EntityBehaviour>(true);
            var childList = new List <EntityBehaviour>();

            PopulateChildren(CachedTransform, childList);
            children = childList.ToArray();
        }