public void Start() { itemnanager = GameObject.Find("itemcontrol").GetComponent <C_item_manager>(); for (int i = 0; i < pooled_itemdata.Count; i++) { pooled_itemdata [i].itemmanager = itemnanager; } }
void Start() { game_control.control.poisoned = 0; InvokeRepeating("statushandler", 2.5f, 2.5f); poisonedui = GameObject.Find("poisonedui").GetComponent <UnityEngine.UI.Image>(); poisonedui.enabled = false; wholeuifrozen = GameObject.Find("temperature core"); frozenui = GameObject.Find("coreheatbar").GetComponent <UnityEngine.UI.Image>(); wholeuifrozen.SetActive(false); cursedui = GameObject.Find("cursedui").GetComponent <UnityEngine.UI.Image>(); warphandlerobj = GameObject.Find("warphandler"); itemmanager = GameObject.Find("itemcontrol").GetComponent <C_item_manager>(); if (warphandlerobj != null) { warphandler = warphandlerobj.GetComponent <c_warp_handler>(); } InvokeRepeating("autocurar", 0.15f, 0.15f); }
public void Start() { itemmanager = GameObject.Find("itemcontrol").GetComponent <C_item_manager>(); activa = 1; }