public void Start()
    {
        itemnanager = GameObject.Find("itemcontrol").GetComponent <C_item_manager>();

        for (int i = 0; i < pooled_itemdata.Count; i++)
        {
            pooled_itemdata [i].itemmanager = itemnanager;
        }
    }
    void Start()
    {
        game_control.control.poisoned = 0;
        InvokeRepeating("statushandler", 2.5f, 2.5f);
        poisonedui         = GameObject.Find("poisonedui").GetComponent <UnityEngine.UI.Image>();
        poisonedui.enabled = false;
        wholeuifrozen      = GameObject.Find("temperature core");
        frozenui           = GameObject.Find("coreheatbar").GetComponent <UnityEngine.UI.Image>();
        wholeuifrozen.SetActive(false);
        cursedui       = GameObject.Find("cursedui").GetComponent <UnityEngine.UI.Image>();
        warphandlerobj = GameObject.Find("warphandler");

        itemmanager = GameObject.Find("itemcontrol").GetComponent <C_item_manager>();

        if (warphandlerobj != null)
        {
            warphandler = warphandlerobj.GetComponent <c_warp_handler>();
        }


        InvokeRepeating("autocurar", 0.15f, 0.15f);
    }
Example #3
0
 public void Start()
 {
     itemmanager = GameObject.Find("itemcontrol").GetComponent <C_item_manager>();
     activa      = 1;
 }